Games
Eco
Eco is a 3D environmental simulation game where players must collaborate in a world with finite resources and save it from destruction.
Engine: Unity
Team Size: 14
Role: QA Developer
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Automated the build pipeline to build, test and deploy the game
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Added Discord integration to our build pipeline and crash server to give visibility to the state of the project
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Wrote Integration Tests to bring visibility to potential bugs in the codebase
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Wrote a variety of tools to support the QA team as they tested Eco for issues
Takowana County
Takowana County is a 3D horror exploration game where the player must discover a secret about the island they are on while avoiding a mysterious monster.
Engine: Unreal 4
Team Size: 12
Role: Audio & Gameplay Programmer
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Integrated WWise into Unreal and placed sounds throughout the game
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Developed Day/Night system to assist with a time critical quest system and give the monster a time to enter hunting mode
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Iterated on the player controller to help increase player immersion
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Worked on Quest system to allow the player to progress the story and solve the mystery of the island
Feral
Feral is a 3rd person, 2 player shooter fighting game where each player plays 1 of 2 different mechanical beasts in a 90's inspired, retro-futuristic environment!
Engine: Custom
Team Size: 11
Role: Physics & Gameplay Programmer
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Wrote physics system that functions as a wrapper to the Bullet 2.83 API
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Polished player controller movement to enhance player experience
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Developed autoplay tool to aid with debugging and testing project
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Worked on and tweaked weapons in game to add variety and fun balance to the arena experience
HARD_CODE
HARD_CODE is a turn-based stealth puzzle game about simple mechanics that engender emergent gameplay. You take the role of an unnamed hacker whose goal is to infiltrate the servers of big corporations. You can connect and disconnect nodes, and manipulate the patterns of patrols by pinging nodes on the server to distract them. Use these abilities in different ways to find your own solution.
Engine: Custom
Team Size: 11
Role: Producer & Physics Programmer
Link: https://games.digipen.edu/games/hard-code#.WnQXYqinGUk
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Wrote custom physics system for project
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Employed JIRA to keep backlog organized and track bug list
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Held weekly meetings to assess team progress and needs